Skyrim High Elf race guide

The strongest natural spellcasters in Skyrim, with the largest magicka pool of any race at the start.

Also called
Altmer
+10 skill
Illusion (starts at 25)
+5 skills
Alteration, Conjuration, Destruction, Enchanting, Restoration (start at 20)
Power
Highborn — Regenerate magicka much faster for 60 seconds, once a day
Passive
+50 maximum magicka
Starting attributes
100 health · 150 magicka · 100 stamina

Plan a High Elf build

Best builds for a High Elf

Looking at the starting bonuses, the High Elf gets 0 points of bonuses in warrior skills, 35 in mage skills and 0 in thief skills. That makes it a natural fit for a mage build, with Illusion as its strongest early skill.

Remember that the starting bonuses fade in importance as you level. A skill that starts at 25 instead of 15 saves you only a few hours of play. The racial power, Highborn, stays with you for the whole game, so pick a race whose power you will actually use.

Comparing the High Elf with other races

See the race comparison table for every race's bonuses side by side, or try the High Elf in the build planner to see how its bonuses change the level your build needs.

High Elf FAQ

What skills does the High Elf start with?
High Elfs start with Illusion at 25, Alteration, Conjuration, Destruction, Enchanting, Restoration at 20, and every other skill at 15.
What is the High Elf racial power?
Highborn: Regenerate magicka much faster for 60 seconds, once a day.
What build is the High Elf best for?
The High Elf's bonuses lean toward mage skills, so it suits mage builds best, but any race can play any build in Skyrim.
What passive abilities do High Elfs have?
+50 maximum magicka.