Skyrim Khajiit race guide

Natural assassins and thieves with powerful claws and night vision.

Also called
Khajiit
+10 skill
Sneak (starts at 25)
+5 skills
Alchemy, Archery, Lockpicking, One-handed, Pickpocket (start at 20)
Power
Night Eye — Improved vision in the dark, usable any number of times a day
Passive
Claws: strong unarmed attacks
Starting attributes
100 health · 100 magicka · 100 stamina

Plan a Khajiit build

Best builds for a Khajiit

Looking at the starting bonuses, the Khajiit gets 10 points of bonuses in warrior skills, 0 in mage skills and 25 in thief skills. That makes it a natural fit for a thief build, with Sneak as its strongest early skill.

Remember that the starting bonuses fade in importance as you level. A skill that starts at 25 instead of 15 saves you only a few hours of play. The racial power, Night Eye, stays with you for the whole game, so pick a race whose power you will actually use.

Comparing the Khajiit with other races

See the race comparison table for every race's bonuses side by side, or try the Khajiit in the build planner to see how its bonuses change the level your build needs.

Khajiit FAQ

What skills does the Khajiit start with?
Khajiits start with Sneak at 25, Alchemy, Archery, Lockpicking, One-handed, Pickpocket at 20, and every other skill at 15.
What is the Khajiit racial power?
Night Eye: Improved vision in the dark, usable any number of times a day.
What build is the Khajiit best for?
The Khajiit's bonuses lean toward thief skills, so it suits thief builds best, but any race can play any build in Skyrim.
What passive abilities do Khajiits have?
Claws: strong unarmed attacks.